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James Clark | SWARM!

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dc.contributor.author Clark, James
dc.date.accessioned 2020-05-21T17:53:33Z
dc.date.available 2020-05-21T17:53:33Z
dc.date.issued 2020
dc.identifier.uri http://hdl.handle.net/1989/15389
dc.description James Clark | SWARM! Spring 2020 Graduating BFA Exhibition Video Department of Art | Cliffe College of Creative Arts and Communication Youngstown State University Dark, noisy, and devoid of all “adults,” arcades boomed in the 80s, stumbled into the 90s, and eventually disappeared after the turn of the century. What they left behind was an entire culture whose remnants are only accessible through memory, pictures, and movies. While graphics of modern games knock on the front door of the art world, another odd media has followed in its footsteps: “The Digital Gaze,” which is only experienced through watching others play. Through my work “SWARM!” I attempt to merge the past with the present, immersion with the gaze, and the retro with the modern. My exploration of 3D modeling, game engineering, 2D design, video, and carpentry amalgamate to examine the question: Was it then, is it now, or will it ever be considered art? Through appearance alone, “SWARM!” is an endeavor to invoke the nostalgia of a cultural phenomenon, while staying true to modern video game physics. The arrangement and fabrication of this work make ode to the retro, while simultaneously merging gaming with art. Is a video game art? Can it be art? Or, can it be, in its own way, performance art? en_US
dc.title James Clark | SWARM! en_US
dc.title.alternative Spring 2020 Graduating BFA Exhibition Video en_US
dc.type Video en_US


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